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Stardrive 2 changes
Stardrive 2 changes












stardrive 2 changes

It is even better with the real-time battles as you can put your spaceships into real combat situations and see how they fare against the enemy. While this doesn’t have too much of an effect on the overall game, it is a nice addition to tailor your race and play style to your liking. From ion cannons to kinetic weapons, you have the freedom to choose how to equip your spaceships. One of the main draws of StarDrive 2 is the ability to create your own spaceships with a number of templates and opinions for customization. The templates are there if you’d prefer to follow the limited “lore” of the alien races, but it is entirely optional. This is mostly due to the fact that the player can pick their empire abilities as they see fit and build off their choices rather than following a default template. The alien races in StarDrive 2 are more preferential to the player rather than being crucial in opening up new strategies. And with a plethora of win conditions, techs, events, XCOM-like turn-based ship raids, epic space battles there are plenty of things to keep your attention. Even a small scenario will have multiple star clusters that will provide you with tens of hours of gameplay.Īs a single-player experience for most of the game, a heavy reliance on replayability is needed for players to stick with the game for the long run. StarDrive 2 asks the player to expand, explore, exploit and exterminate your opposition with what is a very lengthy empire building game. If you are accustomed to building an empire in games such as Galactic Civilization or Civilization, you’ll probably be pretty comfortable with the 4x genre. The spaceship battles are flashy and also well presented in that border line of scrimmage. The soundtrack, while conservative, was also very complementary to the overall tone of building a space empire. Portrayal of the alien races are memorable and the painted animations work to help give more character to these aliens. But in all honesty, the game doesn’t need to change its art style as it gave the game its unique and carefree personality. StarDrive 2 follows a similar artistic style to the original, and at first glance, doesn’t seem to be any different. The camera and panning also felt pretty smooth and complements the overall experience. The majority of the time spent will be on the main universe map to control and manage your empire.Īdditional one-click shortcuts are available if you wish to oversee a more in-depth spectrum of your empire, such as researching technology or building your own ships. The controls in StarDrive 2 are pretty standard and similar to most 4x titles with the exception of the battles, which are conducted on a separate battle map. If you’re looking for a game where you can build a space empire and rule the universe as fluffy shogun bears, then StarDrive 2 will give you that playful absurdity. The humorous nature of the races and their interactions with the player, and each other, makes the long nature of these types of games more palatable and entertaining. Some planets have strategic resources (written in orange underneath the planet name on the strategy map) which give various bonuses that affect your entire empire.Kinda long ago, in a galaxy a good bit away…Īs a 4X space sim with some wonky space faring races, StarDrive 2 is an outlier to what is usually a serious genre. Some planets have special traits that have positive or negative effects, such as an underground ocean or ancient androids found on the surface. Some planets, particularly large ones, have moons for cosmetic effect. A better minerals value means more production per worker (if the planet is colonized). The Minerals value represents how many useful minerals and resources can be extracted from the planet. Gas Giants do not have gravity listed, although in real life they have much higher gravity than other planets. Larger planets tend to have higher gravity, while smaller planets tend to have lower gravity. Planet effects that increase population (such as Massive Caves) and buildings (such as Biospheres) apply after the multiple. A species that is both Subterranean and Aquatic will receive both bonuses before the multiple, for a base 7 population on Ocean worlds. The racial trait Subterranean adds +2 population per planet before the size multiple. Gas Giants do not have a size listed in the game, since even the smallest Gas Giant is massive compared to other planet types. The climate of a planet affects food per population, base maximum population, and which planet traits can be found.īigger planets can usually hold more population (if colonizable), but also tend to have higher gravity.














Stardrive 2 changes